@startuml
sprite $babel [48x48/16] {
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!define DEV2_BABEL(_alias) ENTITY(rectangle,black,babel,_alias,DEV2 BABEL)
!define DEV2_BABEL(_alias, _label) ENTITY(rectangle,black,babel,_label, _alias,DEV2 BABEL)
!define DEV2_BABEL(_alias, _label, _shape) ENTITY(_shape,black,babel,_label, _alias,DEV2 BABEL)
!define DEV2_BABEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,babel,_label, _alias,DEV2 BABEL)
skinparam folderBackgroundColor<<DEV2 BABEL>> White
@enduml